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Estimation-Quantization Geometry Coding Using Normal Meshes
(2003-03-01)
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the ...
A Geometric Hidden Markov Tree Wavelet Model
(2003-08-01)
In the last few years, it has become apparent that traditional wavelet-based image processing algorithms and models have significant shortcomings in their treatment of edge contours. The standard modeling paradigm exploits ...
Geometric Methods for Wavelet-Based Image Compression
(SPIE, 2003-08-01)
Natural images can be viewed as combinations of smooth regions, textures, and geometry. Wavelet-based image coders, such as the space-frequency quantization (SFQ) algorithm, provide reasonably efficient representations for ...
Geometry Compression of Normal Meshes using Rate-Distortion Algorithms
(2003-06-01)
We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ...