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Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the ...
Geometry Compression of Normal Meshes using Rate-Distortion Algorithms
We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ...
Multiscale Image Processing Using Normal Triangulated Meshes
Multiresolution triangulation meshes are widely used in computer graphics for 3-d modelling of shapes. We propose an image representation and processing framework using a multiscale triangulation of the grayscale function. ...