Now showing items 1-5 of 5
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the ...
Geometry Compression of Normal Meshes using Rate-Distortion Algorithms
We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ...
3D Geometry Coding using Mixture Models and the Estimation Quantization Algorithm
3D surfaces are used in applications such as animations, 3D object modeling and visualization. The geometries of such surfaces are often approximated using polygonal meshes. This thesis aims to compress 3D geometry meshes ...
Multiscale Approximation of Piecewise Smooth Two-Dimensional Function using Normal Triangulated Meshes
Multiresolution triangulation meshes are widely used in computer graphics for representing three-dimensional(3-d) shapes. We propose to use these tools to represent 2-d piecewise smooth functions such as grayscale ...
Multiscale Image Processing Using Normal Triangulated Meshes
Multiresolution triangulation meshes are widely used in computer graphics for 3-d modelling of shapes. We propose an image representation and processing framework using a multiscale triangulation of the grayscale function. ...