Now showing items 1-6 of 6
Convex contouring of volumetric data
In this thesis we present a fast, table-driven isosurface extraction technique on volumetric data. Unlike Marching Cubes or other cell-based algorithms, the proposed polygonization generates convex negative space inside ...
Violin Virtuoso: A game for violin education
This study develops a way to use the technology of video games to help teach people the violin. The unique characteristics of this research are to create a visual representation for music for violinists, to utilize pedagogy ...
Dynamic game language, a rapid game prototyping system
The computer game industry is an ever growing component in today's society. With the increased success of the industry comes increased demands on the quality of the games. This high-quality standard coupled with cutthroat ...
A factored, interpolatory subdivision scheme for surfaces of revolution
We present a new non-stationary, interpolatory subdivision scheme capable of producing circles and surfaces of revolution and in the limit is C1. First, we factor the classical four point interpolatory scheme of Dyn et ...
Segmentation and visualization of volume maps
Volume data is a simple and often-used representation for exchanging and processing data in various scientific domains, such as medicine and molecular biology. The segmentation of volume data is an essential part of data ...
Volume visualization and volume painting of large data sets
Volume visualization of large volume data sets is traditionally based on surface fitting algorithms. With recent advances in graphics computation and memory capabilities, direct volume rendering techniques to produce ...