Now showing items 1-6 of 6
Intuitive methods for three-dimensional shape deformation
Deformation is a key component in many applications including virtual surgery and the animation of digital characters in the movie industry. Previous deformation methods either require non-intuitive ways of specifying the ...
Convex contouring of volumetric data
In this thesis we present a fast, table-driven isosurface extraction technique on volumetric data. Unlike Marching Cubes or other cell-based algorithms, the proposed polygonization generates convex negative space inside ...
Dynamic game language, a rapid game prototyping system
The computer game industry is an ever growing component in today's society. With the increased success of the industry comes increased demands on the quality of the games. This high-quality standard coupled with cutthroat ...
Subdivision schemes for physical problems
Geometric modeling is concerned with the description and manipulation of geometric shapes. Recursive subdivision is a particularly simple and efficient way of representing shapes as the limit of a sequence of recursive ...
A factored, interpolatory subdivision scheme for surfaces of revolution
We present a new non-stationary, interpolatory subdivision scheme capable of producing circles and surfaces of revolution and in the limit is C1. First, we factor the classical four point interpolatory scheme of Dyn et ...
Volume visualization and volume painting of large data sets
Volume visualization of large volume data sets is traditionally based on surface fitting algorithms. With recent advances in graphics computation and memory capabilities, direct volume rendering techniques to produce ...