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Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments
(1999)
In the late 20th century we find ourselves in a situation where the very nature of reality is questionable; rather than a 'virtual = being such in essence or effect though not formally recognized or admitted' supaspace questions the necessity for such distinctions, hence a 'hyper = above something; too much' to discern the paradigm shift that accompanies ...
Computer technology: A new architectural frontier
(1992)
Computer technology represents a virtually unexplored medium and has brought architecture to the threshold of what could potentially be one of the greatest revolutions in its history. Precedents of all creative endeavors reveal how humans typically respond to such new mediums in terms of time and application. Once recognized as a new architectural ...