Teaching the Biological Consequences of Alcohol Abuse through an Online Game: Impacts among Secondary Students
Miller, Leslie M.
Beier, Margaret E.
Amultimedia game was designed to serve as a dual-purpose intervention that aligned with National Science Content Standards, while also conveying knowledge about the consequences of alcohol consumption for a secondary school audience. A tertiary goal was to positively impact adolescentsﾒ attitudes toward science through career role-play experiences within the game. In a pretest/delayed posttest design, middle and high school students, both male and female, demonstrated significant gains on measures of content knowledge and attitudes toward science. The best predictors of these outcomes were the playersﾒ ratings of the gameﾒs usability and satisfaction with the game. The outcomes suggest that game interventions can successfully teach standards-based science content, target age-appropriate health messages, and impact studentsﾒ attitudes toward science.