Dynamic game language, a rapid game prototyping system
Master of Arts
The computer game industry is an ever growing component in today's society. With the increased success of the industry comes increased demands on the quality of the games. This high-quality standard coupled with cutthroat time constraints has placed limitations on the level of creativity that we see in computer games. We wish to increase programmer productivity by providing tools that rapidly prototype games. In this thesis, we present a system for prototyping arbitrarily complex 2D card games. This system is packaged with a card game programming language, Dynamic Game Language (DGL). This framework takes game descriptions which focus solely on game logic and infers user interfaces and networking engines in order to provide quick feedback on the playability of game ideas.