Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments
Sisson, David Michael
Master of Architecture
In the late 20th century we find ourselves in a situation where the very nature of reality is questionable; rather than a 'virtual = being such in essence or effect though not formally recognized or admitted' supaspace questions the necessity for such distinctions, hence a 'hyper = above something; too much' to discern the paradigm shift that accompanies significant technological & theoretical innovation. Supaspace is fantastic $\mid$ shared $\mid$ networked $\mid$ custom/ized $\mid$ a literal site for interaction developed from binary code; it exists in a Krokeresque panic mode, an interior, point-to-point, baroque multi-viewer, habitable non-scripted cinema: "trans-terrafirma". It is fluid & shifting; at times cool & slow, others disorienting & dangerous. Supaspace gaming represents one possible model event within hyperreality; it places the architect into the milieu of a quantum lightspeed amorphous middleground found on-location wherever you look for it. The author becomes the interface at the very moment of execution; multiplied & recursively scattered.
Mass communication; Architecture; Recreation; Computer science