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dc.contributor.authorDajani, Hala N.
dc.date.accessioned 2018-06-18T17:51:07Z
dc.date.available 2018-06-18T17:51:07Z
dc.date.issued 2003-06
dc.identifier.citation Dajani, Hala N.. "Client-Server Component Architecture for Scientific Computing." (2003) https://hdl.handle.net/1911/102003.
dc.identifier.urihttps://hdl.handle.net/1911/102003
dc.description.abstract In a Distributed Computing Environment software components dispersed on a variety of computer platforms communicate transparently with each other to emulate a single computer platform. One distributed component framework model consists of two autonomous processes: the client and the server. The client-server model implemented in an object-oriented language shields low level platform complexities from the user and allows coupling of prefabricated components. These components must have a means of interfacing with each other in a distributed environment. To accommodate this need, while maintaining high performance, we propose a low level socket communication core. We employ the proxy design pattern and introduce new C++ classes to dynamically extend object behavior to a distributed environment. These classes also serve as component interfaces. Here, we describe general guidelines for partitioning objects into client and server components.
dc.format.extent 64 pp
dc.title Client-Server Component Architecture for Scientific Computing
dc.type Technical report
dc.date.note June 2003
dc.identifier.digital TR03-07
dc.type.dcmi Text


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