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Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments

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Title: Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments
Author: Sisson, David Michael
Advisor: El-Dahdah, Fares
Degree: Master of Architecture thesis
Abstract: In the late 20th century we find ourselves in a situation where the very nature of reality is questionable; rather than a 'virtual = being such in essence or effect though not formally recognized or admitted' supaspace questions the necessity for such distinctions, hence a 'hyper = above something; too much' to discern the paradigm shift that accompanies significant technological & theoretical innovation. Supaspace is fantastic $\mid$ shared $\mid$ networked $\mid$ custom/ized $\mid$ a literal site for interaction developed from binary code; it exists in a Krokeresque panic mode, an interior, point-to-point, baroque multi-viewer, habitable non-scripted cinema: "trans-terrafirma". It is fluid & shifting; at times cool & slow, others disorienting & dangerous. Supaspace gaming represents one possible model event within hyperreality; it places the architect into the milieu of a quantum lightspeed amorphous middleground found on-location wherever you look for it. The author becomes the interface at the very moment of execution; multiplied & recursively scattered.
Citation: Sisson, David Michael. (1999) "Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments." Masters Thesis, Rice University. http://hdl.handle.net/1911/17301.
URI: http://hdl.handle.net/1911/17301
Date: 1999

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