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Title:
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Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments |
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Author:
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Sisson, David Michael |
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Advisor:
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el-Dahdah, Fares |
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Degree:
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Master of Architecture thesis |
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Abstract:
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In the late 20th century we find ourselves in a situation where the very nature of reality is questionable; rather than a 'virtual = being such in essence or effect though not formally recognized or admitted' supaspace questions the necessity for such distinctions, hence a 'hyper = above something; too much' to discern the paradigm shift that accompanies significant technological & theoretical innovation. Supaspace is fantastic $\mid$ shared $\mid$ networked $\mid$ custom/ized $\mid$ a literal site for interaction developed from binary code; it exists in a Krokeresque panic mode, an interior, point-to-point, baroque multi-viewer, habitable non-scripted cinema: "trans-terrafirma". It is fluid & shifting; at times cool & slow, others disorienting & dangerous.
Supaspace gaming represents one possible model event within hyperreality; it places the architect into the milieu of a quantum lightspeed amorphous middleground found on-location wherever you look for it. The author becomes the interface at the very moment of execution; multiplied & recursively scattered. |
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Citation:
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Sisson, David Michael. "Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments." Masters Thesis, Rice University, ETD http://hdl.handle.net/1911/17301. |
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Citable link to this page:
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http://hdl.handle.net/1911/17301 |
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Date:
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1999 |